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Author Topic: Battlezone 2 Screenshots  (Read 716 times)
Nielk1
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« Reply #15 on: January 31, 2010, 11:28:21 PM »

in my opinion the physics in the crysis games was damn near perfect.

However the DRM is not :-P
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arcanise
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« Reply #16 on: February 01, 2010, 03:55:17 AM »

unfortunately your right =[
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BZRanger
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« Reply #17 on: February 01, 2010, 07:30:15 PM »

I have to say, until I saw those screenshots, I thought the BZ2 engine unsuitable for BZ3. Meh, maybe it would be feasible now - with a LOT more work, of course.

Anyone want perfect water?  DX11 will deliver.  Check this video- http://www.youtube.com/watch?v=bkKtY2G3FbU

http://news.softpedia.com/news/Windows-7-DirectX-11-Tessellation-Unprecedented-Visuals-91616.shtml

« Last Edit: July 08, 2010, 06:30:22 PM by BZRanger » Logged

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Nielk1
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« Reply #18 on: February 01, 2010, 07:36:36 PM »

As a programmer, I can say it is deplorable to depend on technology provided to do the hard work if it forces people to use only specific things, like Windows 7 is REQUIRED for DX11 and like DX10 and Vista removes hardware accelerated sound FOREVER.
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Apocalypto_317
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« Reply #19 on: February 01, 2010, 11:04:13 PM »

Yeah.
Problem is, Crysis' engine is still pretty system-consuming.
UT3 is the best solution in my opinion.
BZ2 engine would work, but like stated before, needs a ton of work to be done on it first.
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Nielk1
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« Reply #20 on: February 01, 2010, 11:08:14 PM »

UT3 sounds nice. Though it would be more fun to make it from scratch and use Ogre3D for rendering.
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BZRanger
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« Reply #21 on: February 02, 2010, 07:14:55 PM »

I don't have any experience with either engines myself. Just curious, are there any issues with playing DX_9 games in either Vista or Win_7? Haven't heard of any myself.
« Last Edit: July 08, 2010, 06:30:47 PM by BZRanger » Logged

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Nielk1
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« Reply #22 on: February 03, 2010, 03:47:55 AM »

Ogre3D has DX and OGL.
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BZRanger
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« Reply #23 on: February 04, 2010, 06:14:11 PM »

The important thing to remember about the present BZ-2 Tech Alpha is that it is reportedly missing shaders and shadows. This is based upon the data I currently have THEREFORE I might be wrong.  Cheesy
« Last Edit: July 08, 2010, 06:31:11 PM by BZRanger » Logged

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BZRanger
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« Reply #24 on: February 06, 2010, 06:33:47 PM »

We are using the UT-3 engine

« Last Edit: July 08, 2010, 06:31:34 PM by BZRanger » Logged

Never be afraid to have a big dream because if you don't dream it then who among us will?
   
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